qrz/vendor/github.com/alexbrainman/sspi/negotiate/negotiate.go
Paul Lecuq d4b9954636
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updated qrz with postgresql support
2020-06-01 14:34:37 +02:00

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Go

// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
// Package negotiate provides access to the Microsoft Negotiate SSP Package.
//
package negotiate
import (
"errors"
"syscall"
"time"
"unsafe"
"github.com/alexbrainman/sspi"
)
// TODO: maybe (if possible) move all winapi related out of sspi and into sspi/internal/winapi
// PackageInfo contains Negotiate SSP package description.
var PackageInfo *sspi.PackageInfo
func init() {
var err error
PackageInfo, err = sspi.QueryPackageInfo(sspi.NEGOSSP_NAME)
if err != nil {
panic("failed to fetch Negotiate package info: " + err.Error())
}
}
func acquireCredentials(principalName string, creduse uint32, ai *sspi.SEC_WINNT_AUTH_IDENTITY) (*sspi.Credentials, error) {
c, err := sspi.AcquireCredentials(principalName, sspi.NEGOSSP_NAME, creduse, (*byte)(unsafe.Pointer(ai)))
if err != nil {
return nil, err
}
return c, nil
}
// AcquireCurrentUserCredentials acquires credentials of currently
// logged on user. These will be used by the client to authenticate
// itself to the server. It will also be used by the server
// to impersonate the user.
func AcquireCurrentUserCredentials() (*sspi.Credentials, error) {
return acquireCredentials("", sspi.SECPKG_CRED_OUTBOUND, nil)
}
// TODO: see if I can share this common ntlm and negotiate code
// AcquireUserCredentials acquires credentials of user described by
// domain, username and password. These will be used by the client to
// authenticate itself to the server. It will also be used by the
// server to impersonate the user.
func AcquireUserCredentials(domain, username, password string) (*sspi.Credentials, error) {
if len(username) == 0 {
return nil, errors.New("username parameter cannot be empty")
}
d, err := syscall.UTF16FromString(domain)
if err != nil {
return nil, err
}
u, err := syscall.UTF16FromString(username)
if err != nil {
return nil, err
}
p, err := syscall.UTF16FromString(password)
if err != nil {
return nil, err
}
ai := sspi.SEC_WINNT_AUTH_IDENTITY{
User: &u[0],
UserLength: uint32(len(u) - 1), // do not count terminating 0
Domain: &d[0],
DomainLength: uint32(len(d) - 1), // do not count terminating 0
Password: &p[0],
PasswordLength: uint32(len(p) - 1), // do not count terminating 0
Flags: sspi.SEC_WINNT_AUTH_IDENTITY_UNICODE,
}
return acquireCredentials("", sspi.SECPKG_CRED_OUTBOUND, &ai)
}
// AcquireServerCredentials acquires server credentials that will
// be used to authenticate clients.
// The principalName parameter is passed to the underlying call to
// the winapi AcquireCredentialsHandle function (and specifies the
// name of the principal whose credentials the underlying handle
// will reference).
// As a special case, using an empty string for the principal name
// will require the credential of the user under whose security context
// the current process is running.
func AcquireServerCredentials(principalName string) (*sspi.Credentials, error) {
return acquireCredentials(principalName, sspi.SECPKG_CRED_INBOUND, nil)
}
func updateContext(c *sspi.Context, dst, src []byte, targetName *uint16) (authCompleted bool, n int, err error) {
var inBuf, outBuf [1]sspi.SecBuffer
inBuf[0].Set(sspi.SECBUFFER_TOKEN, src)
inBufs := &sspi.SecBufferDesc{
Version: sspi.SECBUFFER_VERSION,
BuffersCount: 1,
Buffers: &inBuf[0],
}
outBuf[0].Set(sspi.SECBUFFER_TOKEN, dst)
outBufs := &sspi.SecBufferDesc{
Version: sspi.SECBUFFER_VERSION,
BuffersCount: 1,
Buffers: &outBuf[0],
}
ret := c.Update(targetName, outBufs, inBufs)
switch ret {
case sspi.SEC_E_OK:
// session established -> return success
return true, int(outBuf[0].BufferSize), nil
case sspi.SEC_I_COMPLETE_NEEDED, sspi.SEC_I_COMPLETE_AND_CONTINUE:
ret = sspi.CompleteAuthToken(c.Handle, outBufs)
if ret != sspi.SEC_E_OK {
return false, 0, ret
}
case sspi.SEC_I_CONTINUE_NEEDED:
default:
return false, 0, ret
}
return false, int(outBuf[0].BufferSize), nil
}
func makeSignature(c *sspi.Context, msg []byte, qop, seqno uint32) ([]byte, error) {
_, maxSignature, _, _, err := c.Sizes()
if err != nil {
return nil, err
}
if maxSignature == 0 {
return nil, errors.New("integrity services are not requested or unavailable")
}
var b [2]sspi.SecBuffer
b[0].Set(sspi.SECBUFFER_DATA, msg)
b[1].Set(sspi.SECBUFFER_TOKEN, make([]byte, maxSignature))
ret := sspi.MakeSignature(c.Handle, qop, sspi.NewSecBufferDesc(b[:]), seqno)
if ret != sspi.SEC_E_OK {
return nil, ret
}
return b[1].Bytes(), nil
}
func encryptMessage(c *sspi.Context, msg []byte, qop, seqno uint32) ([]byte, error) {
_ /*maxToken*/, maxSignature, cBlockSize, cSecurityTrailer, err := c.Sizes()
if err != nil {
return nil, err
}
if maxSignature == 0 {
return nil, errors.New("integrity services are not requested or unavailable")
}
var b [3]sspi.SecBuffer
b[0].Set(sspi.SECBUFFER_TOKEN, make([]byte, cSecurityTrailer))
b[1].Set(sspi.SECBUFFER_DATA, msg)
b[2].Set(sspi.SECBUFFER_PADDING, make([]byte, cBlockSize))
ret := sspi.EncryptMessage(c.Handle, qop, sspi.NewSecBufferDesc(b[:]), seqno)
if ret != sspi.SEC_E_OK {
return nil, ret
}
r0, r1, r2 := b[0].Bytes(), b[1].Bytes(), b[2].Bytes()
res := make([]byte, 0, len(r0)+len(r1)+len(r2))
res = append(res, r0...)
res = append(res, r1...)
res = append(res, r2...)
return res, nil
}
func decryptMessage(c *sspi.Context, msg []byte, seqno uint32) (uint32, []byte, error) {
var b [2]sspi.SecBuffer
b[0].Set(sspi.SECBUFFER_STREAM, msg)
b[1].Set(sspi.SECBUFFER_DATA, []byte{})
var qop uint32
ret := sspi.DecryptMessage(c.Handle, sspi.NewSecBufferDesc(b[:]), seqno, &qop)
if ret != sspi.SEC_E_OK {
return qop, nil, ret
}
return qop, b[1].Bytes(), nil
}
func verifySignature(c *sspi.Context, msg, token []byte, seqno uint32) (uint32, error) {
var b [2]sspi.SecBuffer
b[0].Set(sspi.SECBUFFER_DATA, msg)
b[1].Set(sspi.SECBUFFER_TOKEN, token)
var qop uint32
ret := sspi.VerifySignature(c.Handle, sspi.NewSecBufferDesc(b[:]), seqno, &qop)
if ret != sspi.SEC_E_OK {
return 0, ret
}
return qop, nil
}
// ClientContext is used by the client to manage all steps of Negotiate negotiation.
type ClientContext struct {
sctxt *sspi.Context
targetName *uint16
}
// NewClientContext creates a new client context. It uses client
// credentials cred generated by AcquireCurrentUserCredentials or
// AcquireUserCredentials and SPN to start a client Negotiate
// negotiation sequence. targetName is the service principal name
// (SPN) or the security context of the destination server.
// NewClientContext returns a new token to be sent to the server.
func NewClientContext(cred *sspi.Credentials, targetName string) (cc *ClientContext, outputToken []byte, err error) {
return NewClientContextWithFlags(cred, targetName, sspi.ISC_REQ_CONNECTION)
}
// NewClientContextWithFlags creates a new client context. It uses client
// credentials cred generated by AcquireCurrentUserCredentials or
// AcquireUserCredentials and SPN to start a client Negotiate
// negotiation sequence. targetName is the service principal name
// (SPN) or the security context of the destination server.
// The flags parameter is used to indicate requests for the context
// (for example sspi.ISC_REQ_CONFIDENTIALITY|sspi.ISC_REQ_REPLAY_DETECT)
// NewClientContextWithFlags returns a new token to be sent to the server.
func NewClientContextWithFlags(cred *sspi.Credentials, targetName string, flags uint32) (cc *ClientContext, outputToken []byte, err error) {
var tname *uint16
if len(targetName) > 0 {
p, err2 := syscall.UTF16FromString(targetName)
if err2 != nil {
return nil, nil, err2
}
if len(p) > 0 {
tname = &p[0]
}
}
otoken := make([]byte, PackageInfo.MaxToken)
c := sspi.NewClientContext(cred, flags)
authCompleted, n, err2 := updateContext(c, otoken, nil, tname)
if err2 != nil {
return nil, nil, err2
}
if authCompleted {
c.Release()
return nil, nil, errors.New("negotiate authentication should not be completed yet")
}
if n == 0 {
c.Release()
return nil, nil, errors.New("negotiate token should not be empty")
}
otoken = otoken[:n]
return &ClientContext{sctxt: c, targetName: tname}, otoken, nil
}
// Release free up resources associated with client context c.
func (c *ClientContext) Release() error {
if c == nil {
return nil
}
return c.sctxt.Release()
}
// Expiry returns c expiry time.
func (c *ClientContext) Expiry() time.Time {
return c.sctxt.Expiry()
}
// Update advances client part of Negotiate negotiation c. It uses
// token received from the server and returns true if client part
// of authentication is complete. It also returns new token to be
// sent to the server.
func (c *ClientContext) Update(token []byte) (authCompleted bool, outputToken []byte, err error) {
otoken := make([]byte, PackageInfo.MaxToken)
authDone, n, err2 := updateContext(c.sctxt, otoken, token, c.targetName)
if err2 != nil {
return false, nil, err2
}
if n == 0 && !authDone {
return false, nil, errors.New("negotiate token should not be empty")
}
otoken = otoken[:n]
return authDone, otoken, nil
}
// Sizes queries the client context for the sizes used in per-message
// functions. It returns the maximum token size used in authentication
// exchanges, the maximum signature size, the preferred integral size of
// messages, the size of any security trailer, and any error.
func (c *ClientContext) Sizes() (uint32, uint32, uint32, uint32, error) {
return c.sctxt.Sizes()
}
// MakeSignature uses the established client context to create a signature
// for the given message using the provided quality of protection flags and
// sequence number. It returns the signature token in addition to any error.
func (c *ClientContext) MakeSignature(msg []byte, qop, seqno uint32) ([]byte, error) {
return makeSignature(c.sctxt, msg, qop, seqno)
}
// VerifySignature uses the established client context and signature token
// to check that the provided message hasn't been tampered or received out
// of sequence. It returns any quality of protection flags and any error
// that occurred.
func (c *ClientContext) VerifySignature(msg, token []byte, seqno uint32) (uint32, error) {
return verifySignature(c.sctxt, msg, token, seqno)
}
// EncryptMessage uses the established client context to encrypt a message
// using the provided quality of protection flags and sequence number.
// It returns the signature token in addition to any error.
// IMPORTANT: the input msg parameter is updated in place by the low-level windows api
// so must be copied if the initial content should not be modified.
func (c *ClientContext) EncryptMessage(msg []byte, qop, seqno uint32) ([]byte, error) {
return encryptMessage(c.sctxt, msg, qop, seqno)
}
// DecryptMessage uses the established client context to decrypt a message
// using the provided sequence number.
// It returns the quality of protection flag and the decrypted message in addition to any error.
func (c *ClientContext) DecryptMessage(msg []byte, seqno uint32) (uint32, []byte, error) {
return decryptMessage(c.sctxt, msg, seqno)
}
// VerifyFlags determines if all flags used to construct the client context
// were honored (see NewClientContextWithFlags). It should be called after c.Update.
func (c *ClientContext) VerifyFlags() error {
return c.sctxt.VerifyFlags()
}
// VerifySelectiveFlags determines if the given flags were honored (see NewClientContextWithFlags).
// It should be called after c.Update.
func (c *ClientContext) VerifySelectiveFlags(flags uint32) error {
return c.sctxt.VerifySelectiveFlags(flags)
}
// ServerContext is used by the server to manage all steps of Negotiate
// negotiation. Once authentication is completed the context can be
// used to impersonate client.
type ServerContext struct {
sctxt *sspi.Context
}
// NewServerContext creates new server context. It uses server
// credentials created by AcquireServerCredentials and token from
// the client to start server Negotiate negotiation sequence.
// It also returns new token to be sent to the client.
func NewServerContext(cred *sspi.Credentials, token []byte) (sc *ServerContext, authDone bool, outputToken []byte, err error) {
otoken := make([]byte, PackageInfo.MaxToken)
c := sspi.NewServerContext(cred, sspi.ASC_REQ_CONNECTION)
authDone, n, err2 := updateContext(c, otoken, token, nil)
if err2 != nil {
return nil, false, nil, err2
}
otoken = otoken[:n]
return &ServerContext{sctxt: c}, authDone, otoken, nil
}
// Release free up resources associated with server context c.
func (c *ServerContext) Release() error {
if c == nil {
return nil
}
return c.sctxt.Release()
}
// Expiry returns c expiry time.
func (c *ServerContext) Expiry() time.Time {
return c.sctxt.Expiry()
}
// Update advances server part of Negotiate negotiation c. It uses
// token received from the client and returns true if server part
// of authentication is complete. It also returns new token to be
// sent to the client.
func (c *ServerContext) Update(token []byte) (authCompleted bool, outputToken []byte, err error) {
otoken := make([]byte, PackageInfo.MaxToken)
authDone, n, err2 := updateContext(c.sctxt, otoken, token, nil)
if err2 != nil {
return false, nil, err2
}
if n == 0 && !authDone {
return false, nil, errors.New("negotiate token should not be empty")
}
otoken = otoken[:n]
return authDone, otoken, nil
}
const _SECPKG_ATTR_NATIVE_NAMES = 13
type _SecPkgContext_NativeNames struct {
ClientName *uint16
ServerName *uint16
}
// GetUsername returns the username corresponding to the authenticated client
func (c *ServerContext) GetUsername() (string, error) {
var ns _SecPkgContext_NativeNames
ret := sspi.QueryContextAttributes(c.sctxt.Handle, _SECPKG_ATTR_NATIVE_NAMES, (*byte)(unsafe.Pointer(&ns)))
if ret != sspi.SEC_E_OK {
return "", ret
}
sspi.FreeContextBuffer((*byte)(unsafe.Pointer(ns.ServerName)))
defer sspi.FreeContextBuffer((*byte)(unsafe.Pointer(ns.ClientName)))
return syscall.UTF16ToString((*[2 << 20]uint16)(unsafe.Pointer(ns.ClientName))[:]), nil
}
// ImpersonateUser changes current OS thread user. New user is
// the user as specified by client credentials.
func (c *ServerContext) ImpersonateUser() error {
return c.sctxt.ImpersonateUser()
}
// RevertToSelf stops impersonation. It changes current OS thread
// user to what it was before ImpersonateUser was executed.
func (c *ServerContext) RevertToSelf() error {
return c.sctxt.RevertToSelf()
}
// Sizes queries the server context for the sizes used in per-message
// functions. It returns the maximum token size used in authentication
// exchanges, the maximum signature size, the preferred integral size of
// messages, the size of any security trailer, and any error.
func (c *ServerContext) Sizes() (uint32, uint32, uint32, uint32, error) {
return c.sctxt.Sizes()
}
// MakeSignature uses the established server context to create a signature
// for the given message using the provided quality of protection flags and
// sequence number. It returns the signature token in addition to any error.
func (c *ServerContext) MakeSignature(msg []byte, qop, seqno uint32) ([]byte, error) {
return makeSignature(c.sctxt, msg, qop, seqno)
}
// VerifySignature uses the established server context and signature token
// to check that the provided message hasn't been tampered or received out
// of sequence. It returns any quality of protection flags and any error
// that occurred.
func (c *ServerContext) VerifySignature(msg, token []byte, seqno uint32) (uint32, error) {
return verifySignature(c.sctxt, msg, token, seqno)
}
// EncryptMessage uses the established server context to encrypt a message
// using the provided quality of protection flags and sequence number.
// It returns the signature token in addition to any error.
// IMPORTANT: the input msg parameter is updated in place by the low-level windows api
// so must be copied if the initial content should not be modified.
func (c *ServerContext) EncryptMessage(msg []byte, qop, seqno uint32) ([]byte, error) {
return encryptMessage(c.sctxt, msg, qop, seqno)
}
// DecryptMessage uses the established server context to decrypt a message
// using the provided sequence number.
// It returns the quality of protection flag and the decrypted message in addition to any error.
func (c *ServerContext) DecryptMessage(msg []byte, seqno uint32) (uint32, []byte, error) {
return decryptMessage(c.sctxt, msg, seqno)
}