.. | ||
.env | ||
.gitignore | ||
azure-pipelines.yml | ||
azure-tests.yml | ||
azure.sh | ||
env | ||
envy.go | ||
go.mod | ||
go.sum | ||
LICENSE | ||
LICENSE.txt | ||
Makefile | ||
README.md | ||
SHOULDERS.md | ||
version.go |
envy
Envy makes working with ENV variables in Go trivial.
- Get ENV variables with default values.
- Set ENV variables safely without affecting the underlying system.
- Temporarily change ENV vars; useful for testing.
- Map all of the key/values in the ENV.
- Loads .env files (by using godotenv)
- More!
Installation
$ go get -u github.com/gobuffalo/envy
Usage
func Test_Get(t *testing.T) {
r := require.New(t)
r.NotZero(os.Getenv("GOPATH"))
r.Equal(os.Getenv("GOPATH"), envy.Get("GOPATH", "foo"))
r.Equal("bar", envy.Get("IDONTEXIST", "bar"))
}
func Test_MustGet(t *testing.T) {
r := require.New(t)
r.NotZero(os.Getenv("GOPATH"))
v, err := envy.MustGet("GOPATH")
r.NoError(err)
r.Equal(os.Getenv("GOPATH"), v)
_, err = envy.MustGet("IDONTEXIST")
r.Error(err)
}
func Test_Set(t *testing.T) {
r := require.New(t)
_, err := envy.MustGet("FOO")
r.Error(err)
envy.Set("FOO", "foo")
r.Equal("foo", envy.Get("FOO", "bar"))
}
func Test_Temp(t *testing.T) {
r := require.New(t)
_, err := envy.MustGet("BAR")
r.Error(err)
envy.Temp(func() {
envy.Set("BAR", "foo")
r.Equal("foo", envy.Get("BAR", "bar"))
_, err = envy.MustGet("BAR")
r.NoError(err)
})
_, err = envy.MustGet("BAR")
r.Error(err)
}
.env files support
Envy now supports loading .env
files by using the godotenv library.
That means one can use and define multiple .env
files which will be loaded on-demand. By default, no env files will be loaded. To load one or more, you need to call the envy.Load
function in one of the following ways:
envy.Load() // 1
envy.Load("MY_ENV_FILE") // 2
envy.Load(".env", ".env.prod") // 3
envy.Load(".env", "NON_EXISTING_FILE") // 4
// 5
envy.Load(".env")
envy.Load("NON_EXISTING_FILE")
// 6
envy.Load(".env", "NON_EXISTING_FILE", ".env.prod")
- Will load the default
.env
file - Will load the file
MY_ENV_FILE
, but not.env
- Will load the file
.env
, and after that will load the.env.prod
file. If any variable is redefined in. env.prod
it will be overwritten (will contain theenv.prod
value) - Will load the
.env
file and return an error as the second file does not exist. The values in.env
will be loaded and available. - Same as 4
- Will load the
.env
file and return an error as the second file does not exist. The values in.env
will be loaded and available, but the ones in.env.prod
won't.