//go:build !windows // +build !windows package godirwalk import ( "os" "syscall" "unsafe" ) // Scanner is an iterator to enumerate the contents of a directory. type Scanner struct { scratchBuffer []byte // read directory bytes from file system into this buffer workBuffer []byte // points into scratchBuffer, from which we chunk out directory entries osDirname string childName string err error // err is the error associated with scanning directory statErr error // statErr is any error return while attempting to stat an entry dh *os.File // used to close directory after done reading de *Dirent // most recently decoded directory entry sde syscall.Dirent fd int // file descriptor used to read entries from directory } // NewScanner returns a new directory Scanner that lazily enumerates // the contents of a single directory. To prevent resource leaks, // caller must invoke either the Scanner's Close or Err method after // it has completed scanning a directory. // // scanner, err := godirwalk.NewScanner(dirname) // if err != nil { // fatal("cannot scan directory: %s", err) // } // // for scanner.Scan() { // dirent, err := scanner.Dirent() // if err != nil { // warning("cannot get dirent: %s", err) // continue // } // name := dirent.Name() // if name == "break" { // break // } // if name == "continue" { // continue // } // fmt.Printf("%v %v\n", dirent.ModeType(), dirent.Name()) // } // if err := scanner.Err(); err != nil { // fatal("cannot scan directory: %s", err) // } func NewScanner(osDirname string) (*Scanner, error) { return NewScannerWithScratchBuffer(osDirname, nil) } // NewScannerWithScratchBuffer returns a new directory Scanner that // lazily enumerates the contents of a single directory. On platforms // other than Windows it uses the provided scratch buffer to read from // the file system. On Windows the scratch buffer is ignored. To // prevent resource leaks, caller must invoke either the Scanner's // Close or Err method after it has completed scanning a directory. func NewScannerWithScratchBuffer(osDirname string, scratchBuffer []byte) (*Scanner, error) { dh, err := os.Open(osDirname) if err != nil { return nil, err } if len(scratchBuffer) < MinimumScratchBufferSize { scratchBuffer = newScratchBuffer() } scanner := &Scanner{ scratchBuffer: scratchBuffer, osDirname: osDirname, dh: dh, fd: int(dh.Fd()), } return scanner, nil } // Close releases resources associated with scanning a directory. Call // either this or the Err method when the directory no longer needs to // be scanned. func (s *Scanner) Close() error { return s.Err() } // Dirent returns the current directory entry while scanning a directory. func (s *Scanner) Dirent() (*Dirent, error) { if s.de == nil { s.de = &Dirent{name: s.childName, path: s.osDirname} s.de.modeType, s.statErr = modeTypeFromDirent(&s.sde, s.osDirname, s.childName) } return s.de, s.statErr } // done is called when directory scanner unable to continue, with either the // triggering error, or nil when there are simply no more entries to read from // the directory. func (s *Scanner) done(err error) { if s.dh == nil { return } s.err = err if err = s.dh.Close(); s.err == nil { s.err = err } s.osDirname, s.childName = "", "" s.scratchBuffer, s.workBuffer = nil, nil s.dh, s.de, s.statErr = nil, nil, nil s.sde = syscall.Dirent{} s.fd = 0 } // Err returns any error associated with scanning a directory. It is // normal to call Err after Scan returns false, even though they both // ensure Scanner resources are released. Call either this or the // Close method when the directory no longer needs to be scanned. func (s *Scanner) Err() error { s.done(nil) return s.err } // Name returns the base name of the current directory entry while scanning a // directory. func (s *Scanner) Name() string { return s.childName } // Scan potentially reads and then decodes the next directory entry from the // file system. // // When it returns false, this releases resources used by the Scanner then // returns any error associated with closing the file system directory resource. func (s *Scanner) Scan() bool { if s.dh == nil { return false } s.de = nil for { // When the work buffer has nothing remaining to decode, we need to load // more data from disk. if len(s.workBuffer) == 0 { n, err := syscall.ReadDirent(s.fd, s.scratchBuffer) // n, err := unix.ReadDirent(s.fd, s.scratchBuffer) if err != nil { if err == syscall.EINTR /* || err == unix.EINTR */ { continue } s.done(err) // any other error forces a stop return false } if n <= 0 { // end of directory: normal exit s.done(nil) return false } s.workBuffer = s.scratchBuffer[:n] // trim work buffer to number of bytes read } // point entry to first syscall.Dirent in buffer copy((*[unsafe.Sizeof(syscall.Dirent{})]byte)(unsafe.Pointer(&s.sde))[:], s.workBuffer) s.workBuffer = s.workBuffer[reclen(&s.sde):] // advance buffer for next iteration through loop if inoFromDirent(&s.sde) == 0 { continue // inode set to 0 indicates an entry that was marked as deleted } nameSlice := nameFromDirent(&s.sde) nameLength := len(nameSlice) if nameLength == 0 || (nameSlice[0] == '.' && (nameLength == 1 || (nameLength == 2 && nameSlice[1] == '.'))) { continue } s.childName = string(nameSlice) return true } }